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Ebook Programming Arduino With Sketches


This book is structured to get you started in a really simple way and gradually build on what you have learned. You may, however, find yourself skipping or skimming some of the early chapters as you find the right level to enter the book.

The book is organized into the following chapters:

Chapter 1: This Is Arduino An introduction to the Arduino hardware, this chapter describes what it is capable of, and the various types of, Arduino boards that are available.

Chapter 2: Getting Started Here you conduct your first experiments with your Arduino board: installing the software, powering it up, and uploading your first sketch.

Chapter 3: C Language Basics This chapter covers the basics of the C language; for complete programming beginners, the chapters also serves as an introduction to programming in general.

Chapter 4: Functions This chapter explains the key concept of using and writing functions in Arduino sketches. These sketches are demonstrated throughout with runnable code examples.

Chapter 5: Arrays and Strings Here you learn how to make and use data structures that are more advanced than simple integer variables. A Morse code example project is slowly developed to illustrate the concepts being explained.

Chapter 6: Input and Output You learn how to use the digital and analog inputs and outputs on the Arduino in your programs. A multimeter will be useful to show you what is happening on the Arduino’s input/output connections.

Chapter 7: The Standard Arduino Library This chapter explains how to make use of the standard Arduino functions that come in the Arduino’s standard library.

Chapter 8: Data Storage Here you learn how to write sketches that can save data in electrically erasable read-only memory (EEPROM) and make use of the Arduino’s built-in flash memory.

Chapter 9: LCD Displays In this chapter, you program with the LCD Shield library to make a simple USB message board example.

Chapter 10: Arduino Ethernet Programming You learn how to make the Arduino behave like a web server as you get a little background on HyperText Markup Language (HTML) and the HyperText Transfer Protocol (HTTP).


Chapter 11: C++ and Libraries You go beyond C, looking at adding object-orientation and writing your own Arduino libraries.

arduino ebook




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